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It was similar for the dungeons. I liked the divine beast quests; they always had you doing something interesting, and I loved all the neat characters I met who would help me out. But the divine beasts just felt uninspired. Boring, lifeless rooms that look exactly the same as shrines and the other divine beasts. Oh boy. Not a lot of combat, copy paste enemies, uninteresting puzzules. Just nothing drew me into it. If you really connect with exploration and making your own fun with the physics engine BotW is an amazing game. And that half it was for me. But it lacks the "Zelda spirit" I feel in other titles. Even the first Zelda seems to have more varied, intersting dungeons than Botw.
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